POCKET
ARCADE

Free arcade games, daily puzzles and classic card games for your browser. No downloads, no sign-up.

Arcade

Quick-fire action games. Play a round in a minute, chase your best score.

Pixel Digger

Dig through a wall of pixels, catch power-ups to multiply your balls, and watch thousands of them clear the board.

Brick breaker2DTouch

Ram Rush

Grow your battering ram, plough through pillars, dodge the saws, and bring as much length as you can to the finish.

Runner3DTouch

Stick Run

Stickman parkour across the rooftops: jump gaps, flip, slide under billboards. Easy, Medium or Hard.

Runner3 levelsTouch

Tower Stack

Tap to drop each sliding block. Overhangs get sliced off; line up perfect drops to grow back.

One tap2DTouch

Neon Snake

Steer a glowing snake, eat to grow, grab gold for bonus points and ghost orbs to slip through yourself.

Classic2DSwipe

Daily puzzles

A fresh puzzle every day, the same for everyone, plus unlimited practice.

Star Plots

One star in every row, column and coloured plot, and no two stars may touch.

DailyLogic6×6 to 9×9

Twin Tiles

Coral and teal tiles: equal colours in every line, never three in a row, no two lines alike.

DailyLogic6×6 or 8×8

Number Trail

Draw one trail through every square, passing each number at exactly that step.

DailyPath5×5 to 7×7

Classic card & desk games

Timeless solitaire and logic games, rebuilt for phones and browsers.

Klondike Solitaire

The classic patience game. Build the four suits from Ace to King, with draw 1 or draw 3.

CardsSolitaireClassic

FreeCell Solitaire

All cards face up and four free cells to work with. Nearly every deal can be won.

CardsSolitaireStrategy

Minefield

Use the number clues to clear every safe square without setting off a mine. Three board sizes.

LogicClassic3 sizes

How to play

Every game here runs in the browser on phones, tablets and computers. Nothing to install and no account needed. Your best level is saved on your own device so you can pick up where you left off.

Pixel Digger

A thick wall of red pixels sits above your paddle. Each level carves a tunnel into it shaped like the level number. Your balls dig out one pixel per hit, and the board is cleared when every pixel is gone.

Controls

  • Phone: drag anywhere to move the paddle, tap to launch.
  • Computer: move the mouse or use the arrow keys, click or press Space to launch.

Power-ups

Gold pixels drop a power-up orb when broken. Catch it with your paddle before it falls off the screen.

  • ×2 (green): every ball in play splits into two.
  • ×3 (orange): every ball splits into three.
  • +8 (blue): eight fresh balls launch from your paddle.
  • ★ (yellow): fire mode. For five seconds balls plough straight through pixels without bouncing.

Tips

  • Darker red pixels take two or three hits. Aim for the bright red first.
  • Balls that get trapped in a pocket of the wall keep digging on their own. Let them work.
  • When balls and orbs fall together, go for the orb. One ×2 is worth more than any single ball.
  • You have three lives per level. A life is only lost when every ball and orb is gone.

Ram Rush

You drive a long red battering ram down an icy runway. Its length is your score: grow it, protect it, and cash it in at the finish line.

Controls

  • Phone: drag left and right to steer.
  • Computer: drag with the mouse or hold the arrow keys.

On the track

  • Red pieces: each one adds a segment to your ram. Bundles of rods add four.
  • Black pillars: your ram smashes them out of the way, but each one costs a segment.
  • Spiky saws: they cut three segments off. Later levels have saws that slide side to side.
  • Gates: blue gates add or multiply segments, red gates subtract or halve. Steer into the half you want.

Scoring

Every segment you carry across the finish arch is worth 10 coins. If the ram is cut down to nothing, the run ends and you retry the level. Each new level is longer and faster.

Daily puzzles: Star Plots, Twin Tiles and Number Trail

Each puzzle game has a Daily puzzle that changes at midnight and is the same for every player, and a Practice mode with unlimited new puzzles in several sizes. Every puzzle is generated with exactly one solution, so it can always be solved by logic alone.

  • Star Plots: place one star in every row, every column and every coloured plot. No two stars may touch, not even diagonally. Start with the smallest plots.
  • Twin Tiles: fill the grid with coral and teal tiles. Each row and column needs equal numbers of both, never three of one colour in a row, and no two rows or columns may be the same.
  • Number Trail: draw one trail from square 1 through every square, moving up, down, left or right, so it lands on each numbered square at exactly that step.

Stuck? Hint fixes your first mistake or fills in one correct move. Your time and number of hints show when you finish, and you can share your result with friends.

Stick Run

Your stickman sprints across the city rooftops on his own. Tap to jump, and keep holding for a higher jump. Tap again in the air for a flip double jump. Swipe down (or press the down arrow) to slide under hanging billboards; in the air, a swipe down drops you fast. Jump over crates or land on top of them, and grab coins for 10 points each.

Pick Easy, Medium or Hard on the start screen or after a wipeout (or press 1, 2 or 3). Harder levels start faster, speed up quicker, have wider gaps and more crates and billboards, sometimes two on one roof. Each level keeps its own best score.

Tower Stack

A block slides back and forth above your tower. Tap to drop it. Any part hanging over the edge is sliced off, so the next block is only as wide as what landed. Drop a block exactly on top for a Perfect; from the third Perfect in a row, each one grows your block back a little. The tower falls when you miss completely.

Tip: watch the block, not the tower. The slide gets faster as you climb, so tap a moment earlier than feels natural.

Neon Snake

Swipe (or use the arrow keys or WASD) to steer. Each pink dot makes you longer and a little faster. Gold fruit appears every few bites for a few seconds and is worth 5 points. A blue ghost orb lets you pass through your own tail for six seconds. Hitting a wall or your own body ends the run.

Tip: hug the edges and keep the middle of the arena open; it gives you room to turn when you get long.

Klondike and FreeCell Solitaire

Both are traditional patience games: build each suit on the foundations from Ace to King, and stack cards on the table in descending order with alternating colours. In Klondike some cards start face down and you turn more over from the stock, using draw 1 or draw 3. In FreeCell every card is face up, and four free cells give you room to manoeuvre.

Drag a card, or simply tap it to send it to the best legal spot. Cards that are no longer needed go up to the foundations automatically. Every deal is numbered, so you can replay or share a good one.

Minefield

Open every square that doesn't hide a mine. A number shows how many of the eight surrounding squares hold mines. Your first dig is always safe. Flag mines with a right-click, a long-press, or the Flag mode button, then tap a satisfied number to clear around it in one go.